An idle space MMORPG where you progress at your own pace, but the universe is built together.
| Developer | Stellar Games, a two-person studio |
| Genre | Idle MMORPG, space sandbox |
| Platforms | Web browser (desktop and mobile) and Steam (Windows desktop client) |
| Price | Free to play, no ads |
| Offline progression | Combat and gathering keep running for up to 24 hours after your last session, or 72 hours with the optional subscription |
| Development started | February 2024 |
| Web release | 27 April 2025 |
| Steam release | 7 August 2026 |
| Steam reviews | Mostly Positive (August 2026) |
| Languages | English, Spanish, Simplified Chinese |
| Based in | Málaga, Spain |
| Website | stellarodyssey.app |
| Steam page | store.steampowered.com/app/4629900 |
| Trailer | youtube.com/watch?v=Wjh1K0FX1DY |
| Press kit | stellar-odyssey-press-kit.zip |
| Press contact | game@stellarodyssey.app |
| Discord | discord.gg/gbnkhTwJx9 (community), or imhein direct |
Stellar Odyssey is a free-to-play idle space MMORPG where progress continues offline and a galaxy of nearly 50 million systems is colonised collectively.
Stellar Odyssey is a free-to-play idle space MMORPG that runs in the browser and on Steam. Combat and gathering keep running on the server while you are offline, while exploration, crafting and base building are hands-on. Squadrons of up to 12 players on Steam, or 16 in the web galaxy, pool resources, build stations, claim systems and fight over territory in a shared, procedurally generated galaxy of nearly 50 million star systems.
Stellar Odyssey is a persistent idle MMORPG set in a procedurally generated galaxy of nearly 50 million star systems. Progress is calculated on the server, so your clones keep fighting and your droids keep mining whether or not the game is open, for up to 24 hours after your last session and 72 hours with the optional subscription. A session can be five minutes or five hours.
Around that idle core sits a full MMO: manual exploration with fuel and warp mechanics, crafting with blueprints and modifiers, a technology tree, base building on any planetary body, a player-driven market, pets, dungeons with a weekly reset, and galaxy bosses fought by the whole server at once.
The social layer is where the idle loop stops being solitary. Squadrons, up to 12 players on Steam and 16 in the web galaxy, build space stations, terraform and claim systems, run cooperative dungeons that grant permanent squadron-wide bonuses, tax their territory and fight other squadrons over a battlefield map that is rebuilt every day.
Stellar Odyssey is made by two people, a married couple working as Stellar Games, with no publisher and no external funding. Development started in February 2024, the game launched on the web in April 2025, and a brand new galaxy opened on Steam in August 2026.
Exploration is the deepest system in the game and the one that pays best, so it is worth reading the four cards on it before the rest.
Stellar Odyssey is free to play, with no ads and no paywalled content. Every system, dungeon and feature is reachable by a free player. What premium buys is speed and convenience: a longer offline window, shorter cooldowns, timed experience and income boosts, and purely visual cosmetics. We describe it as pay-to-fast rather than pay-to-win, and we are happy to have that scrutinised. Free players can also buy the premium currency from other players with in-game credits on the market, which is a deliberate design choice.
This is the wording players read in the in-game store, not copy written for press. Anyone can open the game and check that it says the same thing:
Stellar Games is two people, a married couple, working without a publisher or external funding.
| Hernán | Development and game design |
| Co-founder | UX/UI and game design. She prefers to stay out of press. |
| Based in | Málaga, Spain |
We are two people and we built an MMO, which is the one genre everyone tells you a couple cannot do. The idle framing is what made it possible: the server does the work, so the game does not need thousands of players standing in the same room at the same time to feel alive.
The galaxy has nearly 50 million systems and we did not hand-place a single one. What we hand-placed is the reason to go there.
We opened Steam as a brand new galaxy instead of merging it into the existing one. More than a year of an economy is a lot of history for a new player to walk into, and we would rather hand them a fresh galaxy than a museum.
Stellar Odyssey - Steam Trailer on YouTube.
All images are free to use in coverage of Stellar Odyssey. Credit to Stellar Games is appreciated but not required.







Press and interview requests: game@stellarodyssey.app
Discord: discord.gg/gbnkhTwJx9, or imhein direct
We answer everything, and we are happy to walk you through the systems, the economy or the monetization in as much detail as you want.