Pets
Pets are companions you unlock and equip to gain passive bonuses.
Unlocking a pet costs 50m credits.
Slots
There are three slot types, with two slots each, so you can have six pets active at once:
- Boosters
- QoL
- Generators
An active premium subscription adds two Universal slots, which accept a pet of any type, for a total of eight. They only work while the subscription is active: a pet sitting in a universal slot stops earning XP and stops giving its bonus if premium lapses.
You can swap pets in each slot, but there is a 60 minute cooldown before equipping a new one. Removing a pet is instant, the cooldown applies to equipping the next.
Each slot has its own level, and every level takes 1 minute off that cooldown. Levels are paid in credits, starting at 10m for the first one and getting steeper from there.
Remember
An active premium subscription removes the slot cooldown completely, so you can swap pets as often as you want.
The pets
Every bonus below scales with the pet level, written as L, and only applies while the pet sits in an active slot.
Boosters increase XP gains and the currency specific to their activity:
| Pet | Activity | Effect |
|---|---|---|
| Dragon | Battling | +L% credits and +L*3% XP per battle. Multiplies your dungeon damage and HP by (1 + L/100), and does the same against Galaxy Bosses |
| Dog | Gathering | +L% resources and +L*3% XP per gathering action. Multiplies your dungeon gathering power by (1 + L/100) |
| Cat | Crafting | +L% to the minimum range of a crafted item and +L*3% crafting XP. Multiplies your dungeon crafting power by (1 + L/100) |
| Owl | Exploring | +L% cosmic dust from exploring and scanning, and +L*3% exploring XP. Multiplies your dungeon exploring power by (1 + L/100) |
Those dungeon multipliers are what turns a levelled booster into Dungeon power, so keep the matching pet equipped before a run.
QoL
| Pet | Effect |
|---|---|
| Humanoid | Turns 5 items of the same rarity and type into 1 blueprint of that same rarity and category. You can salvage several batches at once, up to your blueprint cap. Locked items and items lent to your squadron are never taken |
| Roller | Your squadron receives +L% on the taxes you generate from battling, gathering, exploring, the Voyager, dungeons and the Stellar Dock. It costs you nothing: the bonus is applied after your own tax is deducted |
| Drone | +L% chance of dropping items and blueprints |
| Quadruped | +L*3% chance of a better rarity on item and blueprint drops |
Generators
| Pet | Effect |
|---|---|
| Darnex | Generates L stat points per day, granted hourly and capped at 2 per hour. Every point is added to your normal stats and to your PvP stats |
| Velari | +L*50 to each of your PvP stats (power, hull, precision and evasion), before the clone multiplier |
| Selyn | Raises an item or blueprint one rarity step. Each attempt costs credits and succeeds L*3% of the time, and you can chain attempts up to 500 or whatever you can afford. It does not work on legendary items, already enhanced ones, or gear borrowed from your squadron |
| Korin | Converts warp capsules into enhanced warp capsules for 10,000 * L^0.85 cosmic dust each. An enhanced capsule refuels (1 + L*20%) times your maximum fuel instead of the usual amount. Korin also cuts your engine cooldown by L% |
Pet XP
Pets gain XP every hour while equipped. The gain is:
XP_GAIN = CEIL( (5 + xpBoost) * (1 + petsTechSkill / 100) * (1 + petLevel / 10) * (1 + premium / 100) * food / 100 )
Note the (1 + petLevel / 10) term: a pet earns more XP per hour as it levels up. The Technology pet XP skill and an active premium subscription both add on top.
That growth does not make levelling faster, though. The XP needed per level grows exponentially while the hourly gain only grows linearly, so each level still takes longer than the one before it.
The XP boost itself is upgraded with resources:
cost = 7.5m * (1.5 ^ (level - 1))
So level 1 costs 7.5m, level 2 costs 11.25m, and so on.
XP required to reach the next pet level:
XP needed = 100 * (1.31 ^ (level - 1))
Feeding
Pets need to be fed regularly. Their food level drops 5% every hour since the last feeding, down to a minimum of 50%, which is reached after 10 hours.
Food acts as a direct multiplier on XP gain, so a pet at 70% food gains 70% of its XP.
Premium subscribers can enable auto feed on a slot, which consumes pet food automatically when the pet drops below a threshold you set. If your pet food runs out with auto feed on, the game warns you on Discord.
Pet food
Pet food is crafted in the Crafting section and works for all pet types. Each unit costs:
- 50k of a random common resource
- 5k of a random rare resource
- 10 random NPC material drops
TL;DR:
- Six slots by default, eight with premium.
- Keep pets fed: at 50% food they gain half the XP.
- Each pet level takes longer than the last, so pick the pets you actually want to invest in.